Combat overhaul, balancing and bug fixes
Hello, punishers, Here is the list of cool improvements and fixes, which we prepared for our Update v0.110! Combat Overhaul -More engaging and thoughtful combat system. -Better hit detection for both the player character and enemies. -Better weapon handling and clearer feedback and a sense of direction. -Distinct enemies. We were trying to make each enemy unique in combat style, thus the player needs a different strategy to deal with them. -Better combination of enemy groups. For example spear-man and shield formation. -Less clumsy succubus movement. -Better balanced difficulty. -Better balanced loot and growth curve. -Better Enemy AI: For example, the skeleton archers will shoot at you once you are visible to them.
Mechanics Changes -Added magical blockages to prevent the player from leaving the area before all enemies in the area are slaughtered. -When a stage is cleared, you will get 30 seconds to pick the loot before the result statement appears. -Removed the hell portal and placed unique enemies or bosses in the final room instead. -Added deposit/withdraw function to the player's personal chest so you can store extra gold in it.
Improvements -Easier to open chests and interact with furniture. You no longer need to look at an object in order to interact with it. -Loot on the ground is marked with a special effect to make it more visible. -Brief text tutorials to reduce the learning curve. -Hold the bow and fire when releasing the mouse button. -Better aiming and view when using a bow.
Bug Fixes -Options don't get saved sometimes. -Some setting sliders are set to 0. -Some sound effects are not affected by the settings. -Floating blood decal. -Friendly fire by the fireball magic. -Some objects have no collider. -Strange noise from the Fire Zombies. -Some leggings and boots appear to be in the wrong category. -Sometimes the underwear is still visible after you put on an armor. -Cannot switch to windowed mode. Here is the video with our improved combat:
Let us know your thoughts about this update in the comments below! ;)